

Of late Iapos;ve been finishing my work and getting in a little bit of video game time, again. I picked up Disgaea 3 and Dead Space to play alternatively. Iapos;m a big fan of the first Disgaea game, and am looking forward to playing Etna Mode on my PSP in the future. I find I like these games because they require some level of writing to go into their creation. Itapos;s the story that makes you want to advance the levels and chapters and see what happens next. Disgea made me want to spend hours leveling so I could advance the story and see what happened to all those interesting characters. I purchased Disgaea 3, but was told that Disgaea 2 wasnapos;t nearly as compelling, so I simply read a plot synopsis so I wouldnapos;t be left behind.
Disgaea 3 seems interesting so far, and itapos;s packed full of characteristic cuteness and Nippon Ichiapos;s typical sense of humor. One of the things that surprised me was the re-use of all the old original sprites from the first Disgaea, along with new sprites that are of the same resolution as the old sprites. It tends to make them stand out against the more detailed backgrounds a good bit. I suppose it would have been really nice to see some higher resolution sprites, with greater, more beautifully rendered character details. This game is for the PS3 after all. But thatapos;s sort of a small thing when stacked against everything else about the game. I like a game like this, where I can think things out, and get up and get a sandwich and come back and keep thinking. Itapos;s a game about strategy and having fun, instead of a game about being able to react really quickly to something, or move a character along super tight obstacle tolerances to avoid dying.
Dead Space is kind of a mixed bag. When I started playing it, I wondered to myself: "How long can the video game industry keep dredging up the humans-mutated-by-aliens-turning-them-vi
cious-and-evil theme?" I feel this is not a spoiler to say, due to the previews, and the fact that itapos;s just another mutation of the same rehashed story in many other games. Iapos;m only in chapter 3 at the moment, and Iapos;m waiting to somehow find out that the crew was sent to their deaths by an evil corporate interest, or a greedy government biowarfare division. Predictable? Yes. If Iapos;m wrong, Iapos;ll be pleasantly surprised, but not by much. Itapos;s a fun game. I like running around creepy settings and shooting monsters, but thatapos;s all it is. The only unique features of the game include greater attention to things like shot placement and some zero-g environments. Iapos;m no longer impressed with the graphics, or the glimpses of scurrying hostile creatures accompanied by the typical horror movie "violin shriek" as soon as a bulkhead door opens. Iapos;ll compare it to two other FPS/TPS shooters:
Gears of War was a game that was created when some developers got a wild idea to make a game with new mechanics. They played paintball as a hobby and wondered why, in all other FPS/TPS games, you couldnapos;t use cover the way human beings in every war since the invention of the gun used cover. It was a very appealing idea to have the ability to run hard, take cover, shoot blind, and everything that regular soldiers do in battle, in a visually appealing, action packed game. They had an idea about game mechanics, and they built a game around it. The plot, theme, and even the hero of the story is nothing original at all. Itapos;s just another lame plot dredged up as an excuse to have humans battling ugly, ferocious looking aliens who snarl and gnash and all that jazz. But the mechanics made it stand out and made it fun for me. Bioshock was the opposite. It was a game that started as a theme and a story idea, and had ordinary game mechanics built around it. The game mechanics werenapos;t anything special. It was just another FPS with different explanations for powers and monsters. What sold it was the new kind of setting and a story that was deeper and more thoughtful than your typical game. Even if it was a clumsy, inaccurate repudiation attempt aimed at Objectivism, it was still an interesting gaming experience. So you have an example of a game that works because it has unique, new mechanics, but unoriginal plot. And a game that has a neat original plot, but no new mechanics. Both are fun games.
Dead Space has neither. Iapos;m not taking away from it. Itapos;s fun for what it is. If you like skulking through dark corridors ready to shoot beastly things that can pop out any minute, thatapos;s great. I like that sometimes too. But the game is nothing special.
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